Blog

Notes on Minecraft hosting.

Posts here explain the mechanics behind the things hosting pages usually just assert: what a tick is and why one CPU thread decides whether your server feels smooth, what overselling does to that thread at prime time, and what our own platform does about it. They are written for the person running the server, not for a search engine.

When a post makes a claim about performance we try to publish the measurement next to it rather than the adjective — the benchmarks section holds the runs, the method, and the attempts that failed review. There is also an RSS feed if you would rather not check back.

2026-07-01

A live dev loop for Minecraft plugins (and the API behind it)

Stop hand-uploading jars. truetick dev rebuilds, uploads, restarts and tails the log on every save, on a metered scale-to-zero server. Plus the SDK and API.Read →
2026-06-08

Why your Minecraft server lags at 8pm (and more RAM won't fix it)

Prime-time lag isn't a memory problem. It's what CPU overselling does to Minecraft's single-threaded tick — and how to spot it on any host.Read →
2026-06-07

What is TPS and MSPT — and how to check what your host really gives you

TPS and MSPT are the two numbers that define how a Minecraft server feels. Here's what they mean, how to read them, and why most hosts won't show them.Read →
2026-06-06

We show our live TPS. Here's why that's still rare.

TrueTick puts live TPS and MSPT on your dashboard and refuses to oversell cores. How it works under the hood — and why this is rare.Read →